3/3/2024 0 Comments Free Unity![]() XR: Changed reported Screen.width and Screen.height when using MagicLeap device. Version Control: Show a message with a link to invite users to the organization after the first checkin. Version Control: Moved the button to invite users to the organization from the submenu to the toolbar. SRP Core: Added: ObjectID Render Request that provides a render texture with the ObjectId of each pixel.Įditor: Accessing Transform data from 'OnDestroy' during an Undo operation is no longer allowed and an error message is logged.Įditor: Added command to support Hub creating a new project, and connecting a project to Unity Version Control.Įditor: Don't write cloudProjectId in ProjectSettings.asset anymore since it should only be managed by Services.Universal Windows Platform: Improved performance of repeated checks whether accelerometer and gyrometer are supported. Shadergraph: Improved performance of undo/redo in large graphs. This setting was previously only available to the editor. Kernel: Added "-timestamps" command line argument to the player, which makes it prepend timestamps at the beginning of each log line. Graphics: Optimize DOTS instanced properties loading code for URP and HDRP stock shaders. Graphics: Added three new UNITY_DOTS_INSTANCED_PROP variants to give users more control over DOTS instanced property loading performances. XR: Unity's integrated support for tone-mapping and outputting to HDR Displays in URP, HDRP and the built-in render pipeline has been extended to allow support for XR devices that have a HDR display.Įditor: Improved performance when fetching artifacts that are missing (e.g link to an artifact deleted from the project).Įditor: Moving files in the Project window now takes less memory and is faster. Particles: Added the Custom Vertex Streams feature for particle trails. Particles: Added BakeTexture and BakeTrailsTexture scripting methods. Serialization: Crash and or slow update when List items are reordered in the Inspector Window Scene Management: Crash on MergePrefabChanges when attempting to assign missing GameObject in Inspector RP Foundation: Fix for 2022.3.X: Depth pass is rendered with an incorrect matrix in the animation preview when using Universal RP ![]() Packman: Package Manager window disappears when adding a package from git URL GLES: Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled Audio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clipĭOTS: Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
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